Troubleshooting
Plugin Fails to Loadโ
Symptom: No SigmaClearLag output in console.
Checklist:
- Java 21+ installed
- Paper or Spigot 1.21+ server
- JAR not corrupted
Items Disappearing That Should Be Protectedโ
Symptom: Valuable items are being cleared even though they're in the whitelist.
Steps:
- Confirm the material name is correct and in UPPERCASE:
NETHERITE_INGOTnotnetherite_ingot - Run
/lag reloadafter editing the whitelist - Check that
sweep.items: trueโ if this is false, items should never be cleared
Named/Tamed Mobs Being Removedโ
Symptom: Named or tamed entities are removed during a sweep.
Fix: Verify protection settings in config.yml:
protection:
named-entities: true
tamed-mobs: true
Run /lag reload. If the issue persists, confirm the entity is actually named (right-click with a Name Tag) or tamed (ownership data exists).
Warning Messages Not Appearingโ
Symptom: Players see no warnings before a clear.
Fix:
- Ensure
warning-timeshas entries:[60, 30, 10, 5] - Check
messages.warningis not empty - Confirm
schedule-intervalis longer than the highest warning time (e.g. interval 300 with warning at 60 works, but interval 30 with warning at 60 would never fire the warning)
Manual Clear Not Workingโ
Symptom: /lag clear runs but entities aren't removed.
Fix:
- Confirm
sweep.*options are enabled for the entity types you want removed - Check that no protection rules are catching all entities (e.g. all mobs are tamed)
- Verify the player has
sigmaclearlag.clearpermission
High TPS Impact During Clearsโ
Symptom: Server lags at each scheduled clear.
Fix:
- Lower
chunks-per-tick(e.g. from 20 to 10) - Increase
schedule-intervalto clear less frequently - Tighten per-chunk limits to prevent large entity concentrations in the first place
PlaceholderAPI Countdown Showing 0โ
Symptom: %sigmaclearlag_countdown% always returns 0.
Fix:
- Ensure PlaceholderAPI loads before SigmaClearLag
- Run
/lag reload - Confirm the placeholder string is exactly
%sigmaclearlag_countdown%
Folia: Chunks Not Being Scannedโ
Symptom: On Folia, some chunks seem untouched by the clear.
Note: On Folia, each chunk region is processed independently. Very large worlds with many active regions may see minor timing differences. This is expected behaviour โ all loaded chunks will be processed, but not necessarily in the same tick.