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Features Overview

FeatureSummary
ToolsPickaxe (3x3 mining), Axe (tree chopping), Bucket (infinite liquids), Hoe (auto-replant)
Item BindingBind vanilla or ItemsAdder items as a tool's base item via GUI
Economy SystemVault/CoinsEngine costs and rewards per tool, action bar display
Protection IntegrationLands, WorldGuard, GriefPrevention compatibility
Performance & OptimizationAsync ops, per-tick limits, dynamic TPS throttling, queue caps
Debug SystemCategory-based logging, file output, queue/ops inspection
Visual EffectsPer-tool particles, sounds, and action bar display

Notable Mechanicsโ€‹

  • Charge-based cooldown - tools use multiple charges that recharge over time instead of a single fixed cooldown.
  • NBT-based identification - tools are identified by PersistentDataContainer data, not display name, so they can't be duplicated by renaming.
  • Cumulative economy tracking - action bar accumulates costs/rewards and auto-resets after 5 seconds.
  • Dynamic performance throttling - limits automatically reduce when server TPS drops.

See Alsoโ€‹